---缇娜技能2  暴击追加一颗陨石
---@class SkillEffect34100:BaseSkillEffect
SkillEffect34100 = ClientFight.CreateClass("SkillEffect34100",ClientFight.BaseSkillEffect)
local t = SkillEffect34100
---@param skill FightUsingSkill
---@param target Fighter
---@param result FightResult
function t:damageAfter(skill,target,result)
    if (result:getState() ~= DamageResultTypeEnum.CRIT) then
        return
    end
    local fight = skill.fight
    local childSKillId = skill.skill.skillBean.f_SkillScriptParameter[1];
    SkillRoleMgr.savePathFile( "[" .. fight.frame .. "][SKILL]缇娜技能2" .. skill.fighter.fighterId
    .. "对" .. skill.target.fighterId .. "攻击，使用技能" .. skill.skill.skillBean.f_SkillID
    .. "产生暴击,追加新技能" .. childSKillId);
    SkillManager.triggerSkill(skill, skill.target, childSKillId);
end
function t:prepareSkill( skill, position)
    return false;
end

function t:releaseSkill( skill)
    return false;
end

function t:attack( skill, target)
    return false;
end

function t:finishSkill( skill, breakin)
    return false;
end
t.New()